A disturbing trend has emerged in Australia where online crime gangs are actively hunting young girls, coercing them into committing acts of violence against themselves, their family members, or pets. Australian Federal Police (AFP) Commissioner Krissy Barrett stated in a recent speech that this behavior represents a 'twisted type of gamification' of violence.

A newly formed taskforce aims to combat this alarming trend, which is linked to traditional gender-based violence. Since its inception, three individuals have been arrested in Australia, with another nine arrests made worldwide.

Commissioner Barrett shared that the individuals invigorating these acts often hold violent extremist beliefs and engage in misconduct 'for fun.' Many of these perpetrators are notably young, typically in their late teens or early twenties, using platforms like Roblox and Discord to target vulnerable girls struggling with self-esteem and mental health issues.

Nicknamed 'crimefluencers' by law enforcement, these offenders subscribe to various extremist ideologies, including nihilism and sadism. Their activities are reminiscent of a predatory culture prevalent in multiplayer online gaming, where they stalk and lure unsuspecting victims online.

Barrett emphasized the disconcerting aspects of this trend, explaining that these crime networks are not motivated by financial gain or sexual gratification, but rather a quest for amusement or online popularity.

To address this issue, nearly 60 alleged offenders have been identified in Australia, prompting collaboration with Five Eyes partners (the United States, United Kingdom, New Zealand, and Canada) to dismantle these groups. Moreover, Australian authorities are working with technology firms to develop AI tools designed to flag coded language used in sadistic online exploitation.

As Australia prepares to enact a groundbreaking social media ban for children under 16 starting this December, it’s crucial to note that this legislation exempts gaming and messaging platforms, highlighting ongoing challenges in safeguarding the youth against online harm.